The "Big One"
Our team consisting of 5 people at the time was assigned to make a board game that we would like to play. We spent some money, crafted everything from scratch, used everything we found to make it real.
And we made it. We ended up with a really, really big, long-paced strategy board game with most mechanics based on dice. Its scope was big, but the game also ended big. Literally. We still consider that game as one of our biggest achievements. We basicly imported Civilization V to board game, simplified it and made it playable on a physical copy without all the calculations made by a machine. And we made it in 3 weeks!
The thumbnail on the left presents our wild idea to make small art book, so I ended up doing a mockup of it ;)
Some useful links: Mechanics Docs (PL) , Photos , Box Design, Tokens, Cards and Character Field Designs
And we made it. We ended up with a really, really big, long-paced strategy board game with most mechanics based on dice. Its scope was big, but the game also ended big. Literally. We still consider that game as one of our biggest achievements. We basicly imported Civilization V to board game, simplified it and made it playable on a physical copy without all the calculations made by a machine. And we made it in 3 weeks!
The thumbnail on the left presents our wild idea to make small art book, so I ended up doing a mockup of it ;)
Some useful links: Mechanics Docs (PL) , Photos , Box Design, Tokens, Cards and Character Field Designs